kwigbo

Adventures in iOS!

Posts tagged artifice

7 notes

Artifice Open Source!

I have decided to make my iPhone game Artifice open source. Due to family obligations I can no longer support this game. This work is licensed under a Creative Commons Attribution 3.0 Unported License. You may use this code in any way you want. All I ask is a credit for the work I did with a link to kwigbo.com.

Features

  • Cocos2d / UIKit mixture
  • OpenFeint integration
  • Push Notifications via Urban Airship
  • Online turn based multiplayer
  • App Engine application backend
Get the source code here!

Filed under artifice source code iphone iphone dev

2 notes

Artifice 2.0.1 Submitted To The App Store

I submitted a new version of Artifice this weekend. There are a bunch of new things to look forward to.

AI crash fixed
New game and continue game screens rebuilt and optimized
Friends are alphabetized when choosing a friend to challenge

Double tap game board for settings
Walk time control
Drag sensitivity control

OpenFeint acheivement (Ranks for winning online games)
OpenFeint Leaderboard (Most online games won)

New screen shots added

Filed under artifice iPhoneSDK app store iphone iphone dev

2 notes

Artifice Crash Bug Fixed

Some users of Artifice have reported a crash when trying to play against the device AI. I found the cause of this crash and it will be fixed with the next release. I will be submitting a new version to the App Store this weekend. In the meantime there is a workaround. When you go to the choose opponent screen wait till your list of friends is done loading before selecting Device AI. When the list is done loading you should be able to select device AI without a crash. Thanks for your patience and sorry for any inconvenience.

Filed under artifice iPhoneSDK iphone iphone dev