I submitted a new version of Artifice this weekend. There are a bunch of new things to look forward to.
AI crash fixed
New game and continue game screens rebuilt and optimized
Friends are alphabetized when choosing a friend to challenge
Double tap game board for settings
Walk time control
Drag sensitivity control
OpenFeint acheivement (Ranks for winning online games)
OpenFeint Leaderboard (Most online games won)
New screen shots added
Sunday, February 14, 2010
Some users of Artifice have reported a crash when trying to play against the device AI. I found the cause of this crash and it will be fixed with the next release. I will be submitting a new version to the App Store this weekend. In the meantime there is a workaround. When you go to the choose opponent screen wait till your list of friends is done loading before selecting Device AI. When the list is done loading you should be able to select device AI without a crash. Thanks for your patience and sorry for any inconvenience.
Tuesday, February 9, 2010
Here is a great tutorial from Mobile Orchard on using Instruments to find memory leaks.
http://www.mobileorchard.com/find-iphone-memory-leaks-a-leaks-tool-tutorial/
Tuesday, February 9, 2010
Last night Artifice passed Apple review in record time. At least it’s a record for me. Usually I get rejected the first time for some small thing. This time it got through the review process in 5 days.
Friday, February 5, 2010
The @openfeint multiplayer version of Artifice is now in the hands of Apple reviewers. Hopefully things go well. Everyone who already has downloaded it will get the multiplayer for free. The price will be going up to .99$ when it hits the App Store. Get it now while it’s still free!
Get Artifice
Tuesday, February 2, 2010