kwigbo

Adventures in iOS!

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Building a Platform game with Corona and Lime

**Update** - Added Corona Project Minus Lime Source Code

You can download the project I will be working with here. This does not include the Lime source code, you will have to buy that yourself here.

Note: I have been coding in lua for about a week now. Please let me know if you find anything incorrect or bad practice.

In this tutorial I will be walking you through the code needed to create a platform game. I will be using the Corona SDK and Lime. Lime is a nice library for use with Corona that makes it easy to create tile based games with Tiled. If you don’t know what Tiled is, check it out.

Here is a demo video of the game in action!

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Naked Match Experiment Part 2

I was just told yesterday by @mysterycoconut that I am up for #iDevBlogADay on Tuesdays now. He gave me the option of starting next week but I figured I could come up with something to post today.

I decided that I would do an update on how Naked Match was doing. You can see my initial post about it here…

Naked Match Experiment Part 1

First of all, I am working on a redesign of Naked Match, since it is still by far my most popular game. I am playing with the Aviary.com tool Raven. Raven is a browser based vector app built on Adobe Flash. I really like it and it is a good app to use for anyone who doesn’t have access to some other desktop based vector app. You can see the design work in progress here…

Naked Match Redesign W.I.P.

I will also be adding new board sizes to increase the difficulty of the game for those who desire it.

The ads in Naked Match have done fairly well for me so far. When it first launched it rose up the charts quickly but never reached as high as My Memory did. My Memory was launched in the months following the initial launch of the App Store. There wasn’t as much competition in the App Store at that time. Below is a graph showing the ad revenue generated so far by Naked Match.

I am planning on continuing this experiment further by releasing another version of Naked Match that will be named something different and be targeted towards kids. This will come after the redesign of Naked Match.

Sorry for the short post this week. I will try and come up with more for next week.

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Problems With .js Files in XCode

Do you find your self seeing the following error after adding a javascript file to your project?

warning: no rule to process file ‘$(PROJECT_DIR)/Resources/textView.js’ of type sourcecode.javascript for architecture armv6

Fear not for this is an easy fix. Select the .js file and click the details tab. In the detail view uncheck the bullseye column (the last to the right). This column when checked indicates the file is compiled code.

Alternatively, you can just expand your target and remove the .js file from the “Compiled Sources”.

For some reason when you add a javascript file it is automatically set to be a compiled source. Don’t ask me why, and if there is anyone who knows a way to make XCode stop adding .js files here I would love to know.